Locomotion

Getting robots to walk, run and recover: quadruped and bipedal gait, terrain adaptation, and the controllers that keep them upright.

11 articles in this topic

Debug G1 MPC/WBID with PlotJuggler
locomotion

Debug G1 MPC/WBID with PlotJuggler

6/13/202616 min read
NT
From Posture PD to Contact-Aware WBID
locomotion

From Posture PD to Contact-Aware WBID

6/13/202615 min read
NT
Ego Videos for Locomotion LAMs
locomotion

Ego Videos for Locomotion LAMs

6/10/202617 min read
NT
Static-Object Mode for Terrain and Sitting
locomotion

Static-Object Mode for Terrain and Sitting

6/7/202615 min read
NT
Sim-to-Real for Locomotion: Reality and Experience
locomotion

Sim-to-Real for Locomotion: Reality and Experience

3/1/202612 min read
NT
Bipedal Walking: Controlling 2-Legged Robots with RL
locomotion

Bipedal Walking: Controlling 2-Legged Robots with RL

2/25/202610 min read
NT
Robot Parkour: Jumping and Climbing with RL
locomotion

Robot Parkour: Jumping and Climbing with RL

2/21/20269 min read
NT
Walk These Ways: Adaptive Locomotion One Policy
locomotion

Walk These Ways: Adaptive Locomotion One Policy

2/17/20269 min read
NT
Quadruped Locomotion: legged_gym to Unitree Go2
locomotion

Quadruped Locomotion: legged_gym to Unitree Go2

2/13/202610 min read
NT
RL for Locomotion: PPO, Reward Shaping and Curriculum
locomotion

RL for Locomotion: PPO, Reward Shaping and Curriculum

2/9/202610 min read
NT
Locomotion Basics: From ZMP to CPG
locomotion

Locomotion Basics: From ZMP to CPG

2/5/202611 min read
NT

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