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Knowledge Base

Blog

Sharing knowledge about Robotics, AI & Industrial Automation

Latest Posts

SimpleMemVLA: Native Video Memory for Long-Horizon VLA
Whole-body VLA

SimpleMemVLA: Native Video Memory for Long-Horizon VLA

SimpleMemVLA drops dedicated memory modules entirely, using Qwen3.5-4B's native video context as working memory — setting new SOTA on four memory-centric manipu

vlawhole-bodymanipulation
9/20/202611 min read
FluxVLA Engine: Hands-On Guide to the One-Stop VLA Platform
Whole-body VLA

FluxVLA Engine: Hands-On Guide to the One-Stop VLA Platform

9/17/2026
DSPv2: Dense Policy for Whole-Body Mobile Manipulation
Whole-body VLA

DSPv2: Dense Policy for Whole-Body Mobile Manipulation

9/15/2026

Browse Series

Adas Fundamentals 2026

· 6 parts
SAE Level 2 vs 2+ vs 3 vs 4: What Actually Changes
Part 1/6

SAE Level 2 vs 2+ vs 3 vs 4: What Actually Changes

10 min read
Sensor Fusion for ADAS: Camera, Radar, LiDAR in 2026
Part 2/6

Sensor Fusion for ADAS: Camera, Radar, LiDAR in 2026

11 min read
ADAS Perception: 3D Detection and Occupancy Grid 2026
Part 3/6

ADAS Perception: 3D Detection and Occupancy Grid 2026

12 min read
ADAS Localization and HD Maps: NDT, Lanelet2, MapFree
Part 4/6

ADAS Localization and HD Maps: NDT, Lanelet2, MapFree

17 min read
ADAS Planning and Control: From Rule-Based to MPC and PDM
Part 5/6

ADAS Planning and Control: From Rule-Based to MPC and PDM

16 min read
ADAS Validation: ISO 26262, SOTIF, and Euro NCAP 2026
Part 6/6

ADAS Validation: ISO 26262, SOTIF, and Euro NCAP 2026

17 min read

Adas E2e 2026

· 6 parts
From UniAD to VLA: Mapping End-to-End Driving in 2026
Part 1/6

From UniAD to VLA: Mapping End-to-End Driving in 2026

11 min read
Run a Driving VLA Yourself: OpenDriveVLA on nuScenes
Part 2/6

Run a Driving VLA Yourself: OpenDriveVLA on nuScenes

9 min read
Benchmarks Are Arguments: NAVSIM v2, Bench2Drive, WOD-E2E
Part 3/6

Benchmarks Are Arguments: NAVSIM v2, Bench2Drive, WOD-E2E

11 min read
Alpamayo-R1: Reasoning You Can Actually Inspect
Part 4/6

Alpamayo-R1: Reasoning You Can Actually Inspect

8 min read
World Models Stopped Being About Pretty Video
Part 5/6

World Models Stopped Being About Pretty Video

11 min read
Robotics
Part 6/6

What Robotaxi Fleets Actually Publish About Safety

13 min read

cuRobo on Jetson AGX Orin and Unitree G1

· 10 parts
cuRobo on Jetson AGX Orin and Unitree G1: a 10-part roadmap
Part 1/10

cuRobo on Jetson AGX Orin and Unitree G1: a 10-part roadmap

5 min read
Installing cuRoboV2 on Jetson AGX Orin: CUDA and smoke tests
Part 2/10

Installing cuRoboV2 on Jetson AGX Orin: CUDA and smoke tests

4 min read
Building a cuRobo robot model: URDF and collision spheres
Part 3/10

Building a cuRobo robot model: URDF and collision spheres

3 min read
FK and IK in cuRobo: frames, quaternions, and joint order
Part 4/10

FK and IK in cuRobo: frames, quaternions, and joint order

3 min read
Motion planning and grasping with cuRobo: obstacles, seeds
Part 5/10

Motion planning and grasping with cuRobo: obstacles, seeds

3 min read
A ROS 2 bridge for cuRobo: from goal pose to JointTrajectory
Part 6/10

A ROS 2 bridge for cuRobo: from goal pose to JointTrajectory

2 min read
Scene mapping for cuRobo: depth cameras, TSDF/ESDF
Part 7/10

Scene mapping for cuRobo: depth cameras, TSDF/ESDF

3 min read
G1 arm-only planning with cuRobo: keeping balance
Part 8/10

G1 arm-only planning with cuRobo: keeping balance

3 min read
G1 whole-body with cuRobo: floating base and retargeting
Part 9/10

G1 whole-body with cuRobo: floating base and retargeting

4 min read
Deploying cuRobo on real robots: checklist and rollback
Part 10/10

Deploying cuRobo on real robots: checklist and rollback

5 min read

Ai Manipulation Agents

· 5 parts
Multi-Agent Beats Single VLA Models | Manipulation Agents #1
Part 1/5

Multi-Agent Beats Single VLA Models | Manipulation Agents #1

11 min read
Perception Agent: Florence-v2 + AnyGrasp | Agents #2
Part 2/5

Perception Agent: Florence-v2 + AnyGrasp | Agents #2

14 min read
ALRM: Code-as-Policy vs Tool-as-Policy | Agents #3
Part 3/5

ALRM: Code-as-Policy vs Tool-as-Policy | Agents #3

11 min read
Agentic Robot: SAP Protocol & Temporal Verifier
Part 4/5

Agentic Robot: SAP Protocol & Temporal Verifier

13 min read
Sim-to-Real: Moving the SAP Pipeline from LIBERO to Robots
Part 5/5

Sim-to-Real: Moving the SAP Pipeline from LIBERO to Robots

15 min read

Vima Humanoid Manip

· 5 parts
VIMA Architecture: Cross-Attention Transformer Explained
Part 1/5

VIMA Architecture: Cross-Attention Transformer Explained

10 min read
VimaBench: 17 Tasks and 4-Level Generalization Protocol
Part 2/5

VimaBench: 17 Tasks and 4-Level Generalization Protocol

15 min read
Object Tokenizer: From Raw Pixels to Object Tokens with Mask R-CNN + ViT
Part 3/5

Object Tokenizer: From Raw Pixels to Object Tokens with Mask R-CNN + ViT

15 min read
Dataset 650K: Collecting Large-Scale Multi-Task Manipulation Data for VIMA
Part 4/5

Dataset 650K: Collecting Large-Scale Multi-Task Manipulation Data for VIMA

12 min read
Humanoid Adaptation: Extending VIMA to High-DoF Humanoid Robots
Part 5/5

Humanoid Adaptation: Extending VIMA to High-DoF Humanoid Robots

19 min read

Plotjuggler G1 Debug

· 5 parts
PlotJuggler + G1: ROS2 Setup & Live Topic Streaming
Part 1/5

PlotJuggler + G1: ROS2 Setup & Live Topic Streaming

13 min read
Visualizing 23 G1 Joints: MCAP Bags & Panel Layouts
Part 2/5

Visualizing 23 G1 Joints: MCAP Bags & Panel Layouts

12 min read
IMU Debug: Quaternion to Euler + FFT Vibration Analysis
Part 3/5

IMU Debug: Quaternion to Euler + FFT Vibration Analysis

16 min read
PlotJuggler Lua: Computing Power and Tracking Error for G1
Part 4/5

PlotJuggler Lua: Computing Power and Tracking Error for G1

9 min read
ZMQ + VideoViewer: Sim-to-Real Debug for G1 with PlotJuggler
Part 5/5

ZMQ + VideoViewer: Sim-to-Real Debug for G1 with PlotJuggler

10 min read

Robot 3d Manipulation Vla

· 7 parts
Why 2D RGB VLA Is Not Enough for Manipulation
Part 1/7

Why 2D RGB VLA Is Not Enough for Manipulation

12 min read
Robo3R: Feed-Forward 3D Reconstruction for Manipulation
Part 2/7

Robo3R: Feed-Forward 3D Reconstruction for Manipulation

11 min read
DP3: Point-Cloud 3D Diffusion Policy Hands-On
Part 3/7

DP3: Point-Cloud 3D Diffusion Policy Hands-On

15 min read
3D Perception for Whole-Body Humanoids: Beyond-FOV
Part 4/7

3D Perception for Whole-Body Humanoids: Beyond-FOV

7 min read
WholeBodyVLA: Action-Free Video to Loco-Manipulation
Part 5/7

WholeBodyVLA: Action-Free Video to Loco-Manipulation

6 min read
Data Collection: Teleop vs Robot-Free vs Egocentric Video
Part 6/7

Data Collection: Teleop vs Robot-Free vs Egocentric Video

6 min read
A 3D Manipulation Roadmap for the Unitree G1 Humanoid
Part 7/7

A 3D Manipulation Roadmap for the Unitree G1 Humanoid

6 min read

Robot Arm Classical Controller

· 15 parts
Classical Robot Arm Control: The Complete Roadmap
Part 1/15

Classical Robot Arm Control: The Complete Roadmap

16 min read
Manipulation
Part 2/15

Setting Up a C++ Robot Controller Project with CMake

14 min read
Robot Arm Model: Joints, Links, URDF, DH and SE(3)
Part 3/15

Robot Arm Model: Joints, Links, URDF, DH and SE(3)

16 min read
Forward Kinematics from Scratch: DH to SE(3) in C++
Part 4/15

Forward Kinematics from Scratch: DH to SE(3) in C++

14 min read
Inverse Kinematics for 6-DOF Arms: Analytical vs Numerical
Part 5/15

Inverse Kinematics for 6-DOF Arms: Analytical vs Numerical

14 min read
Jacobian-Based Control and Singularity Avoidance
Part 6/15

Jacobian-Based Control and Singularity Avoidance

14 min read
Robot Coordinate Frames: Base, Tool, User and TCP
Part 7/15

Robot Coordinate Frames: Base, Tool, User and TCP

11 min read
How to Implement MoveJ for Robot Arms
Part 8/15

How to Implement MoveJ for Robot Arms

16 min read
How to Implement MoveL: Cartesian Linear Motion with IK
Part 9/15

How to Implement MoveL: Cartesian Linear Motion with IK

13 min read
MoveC and MoveP: Circular and Process Path Motion
Part 10/15

MoveC and MoveP: Circular and Process Path Motion

16 min read
Trapezoidal vs S-Curve Trajectory Profiles
Part 11/15

Trapezoidal vs S-Curve Trajectory Profiles

16 min read
Waypoint Blending and Corner Smoothing for Robot Arms
Part 12/15

Waypoint Blending and Corner Smoothing for Robot Arms

18 min read
Robot Arm Jogging and Servoing with MoveIt Servo
Part 13/15

Robot Arm Jogging and Servoing with MoveIt Servo

15 min read
Motion Planning with Collision Avoidance in MoveIt2
Part 14/15

Motion Planning with Collision Avoidance in MoveIt2

11 min read
Executing Trajectories with ROS2 Control and UR RTDE
Part 15/15

Executing Trajectories with ROS2 Control and UR RTDE

13 min read

Groot Sonic Humanoid Wbc

· 6 parts
SONIC Architecture for Humanoid WBC
Part 1/6

SONIC Architecture for Humanoid WBC

13 min read
Run Sim and Evaluate SONIC Policies
Part 2/6

Run Sim and Evaluate SONIC Policies

13 min read
BONES-SEED Data and SONIC Training
Part 3/6

BONES-SEED Data and SONIC Training

13 min read
C++ Deployment: TensorRT, ZMQ, ONNX
Part 4/6

C++ Deployment: TensorRT, ZMQ, ONNX

16 min read
PICO Teleop and LeRobot Data for VLA
Part 5/6

PICO Teleop and LeRobot Data for VLA

15 min read
MotionBricks Real-Time Motion Tokens
Part 6/6

MotionBricks Real-Time Motion Tokens

14 min read

G1 Mujoco Telemetry Control

· 6 parts
Bring Up G1 MuJoCo with Low-Level DDS
Part 1/6

Bring Up G1 MuJoCo with Low-Level DDS

13 min read
Convert LAFAN1 G1 Motions to Foxglove MCAP
Part 2/6

Convert LAFAN1 G1 Motions to Foxglove MCAP

13 min read
Debug G1 MPC/WBID with PlotJuggler
Part 3/6

Debug G1 MPC/WBID with PlotJuggler

16 min read
From Posture PD to Contact-Aware WBID
Part 4/6

From Posture PD to Contact-Aware WBID

15 min read
G1 Upper Body: IK, VR and MuJoCo
Part 5/6

G1 Upper Body: IK, VR and MuJoCo

14 min read
A Sim2Real Checklist for G1 Controllers
Part 6/6

A Sim2Real Checklist for G1 Controllers

15 min read

Humanoid Data War 2026

· 7 parts
Research
Part 1/7

The Data War: Who Owns Humanoid Robot Data in 2026?

10 min read
Humanoid
Part 2/7

Teleoperation: Real-World Robot Data Collection

15 min read
Humanoid
Part 3/7

Human Video Mining: Pre-training Robots from Human Video

16 min read
Humanoid
Part 4/7

Synthetic Data Pipelines: From Sim to Real

16 min read
VLA Data Scaling Laws for Robot Learning
Part 5/7

VLA Data Scaling Laws for Robot Learning

18 min read
Humanoid
Part 6/7

Data Strategy: What Should Small Teams Collect?

18 min read
Humanoid
Part 7/7

Open vs Closed: Licenses, Data Moats, and What's Next

16 min read

VLA & LeRobot Mastery

· 17 parts
LeRobot Framework Deep Dive: Architecture & API Guide
Part 1/17

LeRobot Framework Deep Dive: Architecture & API Guide

9 min read
Data Collection via Teleoperation in Simulation
Part 2/17

Data Collection via Teleoperation in Simulation

10 min read
Training Single-Arm Policies: ACT & Diffusion Policy
Part 3/17

Training Single-Arm Policies: ACT & Diffusion Policy

9 min read
Multi-Object Manipulation: Sorting, Stacking & Rearranging
Part 4/17

Multi-Object Manipulation: Sorting, Stacking & Rearranging

8 min read
Whole-body VLA
Part 5/17

Long-Horizon Tasks: Chaining Actions for Multi-Step Manipulation

8 min read
Dual-Arm Robot: Setup & Calibration with LeRobot
Part 6/17

Dual-Arm Robot: Setup & Calibration with LeRobot

8 min read
Bimanual Tasks: Folding, Pouring & Assembly with Dual Arms
Part 7/17

Bimanual Tasks: Folding, Pouring & Assembly with Dual Arms

9 min read
Mobile Manipulation: Mobile Base + Arms Integration
Part 8/17

Mobile Manipulation: Mobile Base + Arms Integration

7 min read
Whole-body VLA
Part 9/17

Humanoid Manipulation: Whole-body Control with LeRobot

7 min read
Sim-to-Real Transfer: Deploying VLA Policies to Real Robots
Part 10/17

Sim-to-Real Transfer: Deploying VLA Policies to Real Robots

9 min read
LeRobot v0.5: What's New
Part 11/17

LeRobot v0.5: What's New

10 min read
SmolVLA: Train a 450M VLA on Consumer GPU
Part 12/17

SmolVLA: Train a 450M VLA on Consumer GPU

10 min read
Pi0-FAST: 5x Faster Autoregressive VLA
Part 13/17

Pi0-FAST: 5x Faster Autoregressive VLA

12 min read
HIL-SERL: Real Robot RL with LeRobot
Part 14/17

HIL-SERL: Real Robot RL with LeRobot

16 min read
PEFT/LoRA Fine-tuning & VLA Deployment
Part 15/17

PEFT/LoRA Fine-tuning & VLA Deployment

11 min read
SARM in LeRobot: Reward Models for VLA
Part 16/17

SARM in LeRobot: Reward Models for VLA

15 min read
LeRobot v0.5: Pi0-FAST + G1 Whole-Body Control
Part 16/17

LeRobot v0.5: Pi0-FAST + G1 Whole-Body Control

11 min read

Humanoid Wbvla 2026 Lab

· 6 parts
OpenWBT: G1 Teleop in MuJoCo/Isaac
Part 1/6

OpenWBT: G1 Teleop in MuJoCo/Isaac

13 min read
TWIST2: PICO Teleop and G1 Sim2Real
Part 2/6

TWIST2: PICO Teleop and G1 Sim2Real

16 min read
EgoHumanoid: Human Demos to G1 VLA
Part 3/6

EgoHumanoid: Human Demos to G1 VLA

16 min read
VIRAL: RGB Sim2Real for G1 Loco-Manip
Part 4/6

VIRAL: RGB Sim2Real for G1 Loco-Manip

16 min read
FRoM-W1: Text to Motion to G1 Policy
Part 5/6

FRoM-W1: Text to Motion to G1 Policy

16 min read
CLONE: MoE Teleop and Stack Choice
Part 6/6

CLONE: MoE Teleop and Stack Choice

18 min read

Wholebodyvla Data Wbc

· 7 parts
Mapping the WholeBodyVLA Pipeline
Part 1/7

Mapping the WholeBodyVLA Pipeline

15 min read
Ego Videos for Locomotion LAMs
Part 2/7

Ego Videos for Locomotion LAMs

17 min read
Retarget AMASS and GMR to Robots
Part 3/7

Retarget AMASS and GMR to Robots

18 min read
Whole-Body Teleop with TWIST/HOMIE
Part 4/7

Whole-Body Teleop with TWIST/HOMIE

17 min read
Training Trackers and LMO RL
Part 5/7

Training Trackers and LMO RL

16 min read
Sim-to-Real Before Unitree G1
Part 6/7

Sim-to-Real Before Unitree G1

15 min read
Evaluating Whole-Body VLAs
Part 7/7

Evaluating Whole-Body VLAs

14 min read

Humanoid Vla Data Center 2026

· 6 parts
Two-Person Pilot for Humanoid VLA Data
Part 1/6

Two-Person Pilot for Humanoid VLA Data

15 min read
Choosing the Humanoid Teleop Stack
Part 2/6

Choosing the Humanoid Teleop Stack

15 min read
ROS 2 MCAP as the Raw Log Standard
Part 3/6

ROS 2 MCAP as the Raw Log Standard

15 min read
LeRobotDataset and Robo-DM Data Lake
Part 4/6

LeRobotDataset and Robo-DM Data Lake

11 min read
Synthetic Data and QA with Isaac Lab
Part 5/6

Synthetic Data and QA with Isaac Lab

13 min read
Scaling to 20 Operators and VLA Evaluation
Part 6/6

Scaling to 20 Operators and VLA Evaluation

15 min read

Humanoid Data Ownership 2026

· 6 parts
Humanoid
Part 1/6

Humanoid Data Map 2026

15 min read
VR Teleop: PICO/ZED to HDF5
Part 2/6

VR Teleop: PICO/ZED to HDF5

18 min read
Aligning Human View to Robot View
Part 3/6

Aligning Human View to Robot View

15 min read
Synthetic Data with Isaac Mimic
Part 4/6

Synthetic Data with Isaac Mimic

14 min read
Human Video: Phantom and pi0.5
Part 5/6

Human Video: Phantom and pi0.5

14 min read
VLA Stack: Data to Deployment
Part 6/6

VLA Stack: Data to Deployment

13 min read

Unifolm Vla G1 Series

· 5 parts
unifolm-vla + Unitree G1 (Post 1): WBC+VLA system architecture — from data to real hardware
Part 1/5

unifolm-vla + Unitree G1 (Post 1): WBC+VLA system architecture — from data to real hardware

6 min read
unifolm-vla + Unitree G1 (Post 2): collecting data with xr_teleoperate + Meta Quest 3
Part 2/5

unifolm-vla + Unitree G1 (Post 2): collecting data with xr_teleoperate + Meta Quest 3

7 min read
unifolm-vla + Unitree G1 (Post 3): data pipeline — JSON → LeRobot → HDF5 → RLDS
Part 3/5

unifolm-vla + Unitree G1 (Post 3): data pipeline — JSON → LeRobot → HDF5 → RLDS

5 min read
unifolm-vla + Unitree G1 (Post 4): fine-tuning from Qwen2.5-VL-7B — 8-GPU and single-GPU LoRA
Part 4/5

unifolm-vla + Unitree G1 (Post 4): fine-tuning from Qwen2.5-VL-7B — 8-GPU and single-GPU LoRA

7 min read
unifolm-vla + Unitree G1 (Post 5): deploy inference server, SSH tunnel, and parallel locomotion
Part 5/5

unifolm-vla + Unitree G1 (Post 5): deploy inference server, SSH tunnel, and parallel locomotion

7 min read

Grail Humanoid Data Pipeline

· 6 parts
3D Assets and Terrain in GRAIL
Part 1/6

3D Assets and Terrain in GRAIL

14 min read
2D HOI Videos with Blender and Kling
Part 2/6

2D HOI Videos with Blender and Kling

15 min read
4D HOI Reconstruction: GEM, SAM2, MoGe
Part 3/6

4D HOI Reconstruction: GEM, SAM2, MoGe

16 min read
Static-Object Mode for Terrain and Sitting
Part 4/6

Static-Object Mode for Terrain and Sitting

15 min read
Retarget SMPL-X Motions to Unitree G1
Part 5/6

Retarget SMPL-X Motions to Unitree G1

14 min read
Train SONIC, Export, and Evaluate GRAIL
Part 6/6

Train SONIC, Export, and Evaluate GRAIL

14 min read

AI for Robotics

· 8 parts
Robot AI
Part 1/8

RL for Robotics: PPO, SAC and How to Choose Your Algorithm

9 min read
Robot AI
Part 2/8

Imitation Learning: BC, DAgger and DAPG for Robots

11 min read
Action Chunking Transformers (ACT): Architecture in Detail
Part 3/8

Action Chunking Transformers (ACT): Architecture in Detail

11 min read
Diffusion Policy: A Revolution in Robot Manipulation
Part 4/8

Diffusion Policy: A Revolution in Robot Manipulation

9 min read
Robot AI
Part 5/8

VLA Models: RT-2 → Octo → OpenVLA → π0

12 min read
SpatialVLA: 3D Understanding for Robot Manipulation
Part 6/8

SpatialVLA: 3D Understanding for Robot Manipulation

8 min read
Hands-on: Fine-tune OpenVLA with LeRobot
Part 7/8

Hands-on: Fine-tune OpenVLA with LeRobot

13 min read
OpenVLA: Open VLA for Robots
Part 8/8

OpenVLA: Open VLA for Robots

15 min read

Umi Vla Series

· 7 parts
What is UMI? How to collect VLA robot data without teleop
Part 1/7

What is UMI? How to collect VLA robot data without teleop

6 min read
Build your first UMI gripper: 3D printing, assembly, and GoPro smoke test
Part 2/7

Build your first UMI gripper: 3D printing, assembly, and GoPro smoke test

7 min read
Collect single-arm UMI demos and run the official SLAM pipeline
Part 3/7

Collect single-arm UMI demos and run the official SLAM pipeline

7 min read
Train your first UMI Diffusion Policy and test on a real robot arm
Part 4/7

Train your first UMI Diffusion Policy and test on a real robot arm

5 min read
Go bimanual: UMI two-arm pipeline with official scripts
Part 5/7

Go bimanual: UMI two-arm pipeline with official scripts

7 min read
Manipulation
Part 6/7

Upgrading to D405: when to replace GoPro in UMI and how

6 min read
Whole-body VLA: combining UMI + mocap/VR for full-body humanoid data
Part 7/7

Whole-body VLA: combining UMI + mocap/VR for full-body humanoid data

7 min read

Groot N1 G1 Series

· 5 parts
GR00T N1 + G1: decoupled WBC+VLA architecture, 6Hz-500Hz
Part 1/5

GR00T N1 + G1: decoupled WBC+VLA architecture, 6Hz-500Hz

6 min read
GR00T N1 + G1 (Post 2): data collection with xr_teleoperate
Part 2/5

GR00T N1 + G1 (Post 2): data collection with xr_teleoperate

5 min read
GR00T N1 + G1 (Post 3): fine-tuning — GPU, config, script
Part 3/5

GR00T N1 + G1 (Post 3): fine-tuning — GPU, config, script

5 min read
GR00T N1 + G1 (Post 4): deploying GR00T-WBC — GEAR + SONIC
Part 4/5

GR00T N1 + G1 (Post 4): deploying GR00T-WBC — GEAR + SONIC

6 min read
GR00T N1 + G1 (Post 5): sim2real transfer and eval
Part 5/5

GR00T N1 + G1 (Post 5): sim2real transfer and eval

6 min read

GR00T Whole-body VLA Data Pipeline

· 4 parts
GR00T Whole-Body VLA Data: Open Datasets
Part 1/4

GR00T Whole-Body VLA Data: Open Datasets

13 min read
GR00T Whole-Body VLA Data: Simulation Data
Part 2/4

GR00T Whole-Body VLA Data: Simulation Data

13 min read
GR00T Whole-Body VLA Data: Do You Need Real Data?
Part 3/4

GR00T Whole-Body VLA Data: Do You Need Real Data?

13 min read
GR00T Whole-Body VLA: Training SONIC Controller
Part 4/4

GR00T Whole-Body VLA: Training SONIC Controller

8 min read

Vla Wbc Repos

· 3 parts
Humanoid
Part 1/3

VLA + WBC repos landscape 2025-2026: all humanoid GitHub repos mapped

5 min read
Humanoid
Part 2/3

VLA + WBC repos from the US: NVIDIA GR00T, openpi, HumanPlus, TeleVision

8 min read
VLA + WBC repos from China: Unitree, THU RDT-1B, and the open community
Part 3/3

VLA + WBC repos from China: Unitree, THU RDT-1B, and the open community

8 min read

Psi0 Hands On

· 6 parts
Ψ₀ Hands-On (1): Overview & Key Ideas
Part 1/6

Ψ₀ Hands-On (1): Overview & Key Ideas

12 min read
Ψ₀ Hands-On (2): The Three-Tier Architecture
Part 2/6

Ψ₀ Hands-On (2): The Three-Tier Architecture

15 min read
Psi0 Hands-On (3): Data Recipe & Pipeline
Part 3/6

Psi0 Hands-On (3): Data Recipe & Pipeline

12 min read
Psi0 Hands-On (4): Setup & Training Pipeline
Part 4/6

Psi0 Hands-On (4): Setup & Training Pipeline

14 min read
Psi0 Hands-On (5): Inference & Evaluation
Part 5/6

Psi0 Hands-On (5): Inference & Evaluation

13 min read
What Is an Ablation Study? Explained with Psi0
Part 6/6

What Is an Ablation Study? Explained with Psi0

15 min read

Simplevla Rl

· 11 parts
SimpleVLA-RL (1): Overview & Key Ideas
Part 1/11

SimpleVLA-RL (1): Overview & Key Ideas

9 min read
SimpleVLA-RL (2): Architecture & Algorithm
Part 2/11

SimpleVLA-RL (2): Architecture & Algorithm

14 min read
SimpleVLA-RL (3): Setup & Training
Part 3/11

SimpleVLA-RL (3): Setup & Training

11 min read
SimpleVLA-RL (4): Results & Key Takeaways
Part 4/11

SimpleVLA-RL (4): Results & Key Takeaways

12 min read
Whole-body VLA
Part 5/11

SimpleVLA-RL (5): Comparison with LeRobot

11 min read
SimpleVLA-RL (6): OpenArm — Training Roadmap
Part 6/11

SimpleVLA-RL (6): OpenArm — Training Roadmap

12 min read
Whole-body VLA
Part 7/11

SimpleVLA-RL (7): Collecting Data for OpenArm

14 min read
SimpleVLA-RL (8): Training & Deploying on OpenArm
Part 8/11

SimpleVLA-RL (8): Training & Deploying on OpenArm

13 min read
SimpleVLA-RL (9): OpenArm Simulation & Data Collection
Part 9/11

SimpleVLA-RL (9): OpenArm Simulation & Data Collection

17 min read
SimpleVLA-RL (10): SFT & RL Training for OpenArm
Part 10/11

SimpleVLA-RL (10): SFT & RL Training for OpenArm

15 min read
SimpleVLA-RL (11): Sim-to-Real Transfer for OpenArm
Part 11/11

SimpleVLA-RL (11): Sim-to-Real Transfer for OpenArm

16 min read

RL Locomotion for Humanoid Robots

· 10 parts
RL Locomotion for Humanoids: Fundamentals & Environment Setup
Part 1/10

RL Locomotion for Humanoids: Fundamentals & Environment Setup

10 min read
Reward Engineering for Bipedal Walking: The Art of Reward Design
Part 2/10

Reward Engineering for Bipedal Walking: The Art of Reward Design

10 min read
Unitree G1: Training a Walking Policy from Scratch in Isaac Lab
Part 3/10

Unitree G1: Training a Walking Policy from Scratch in Isaac Lab

9 min read
Unitree G1: Terrain Adaptation & Robust Walking
Part 4/10

Unitree G1: Terrain Adaptation & Robust Walking

8 min read
Unitree H1: Full-size Humanoid Locomotion Training
Part 5/10

Unitree H1: Full-size Humanoid Locomotion Training

8 min read
Unitree H1: Running, Turning & Dynamic Motions
Part 6/10

Unitree H1: Running, Turning & Dynamic Motions

8 min read
Unitree H1-2: Enhanced Locomotion with New Hardware
Part 7/10

Unitree H1-2: Enhanced Locomotion with New Hardware

7 min read
Loco-Manipulation: Walking While Carrying & Manipulating Objects
Part 8/10

Loco-Manipulation: Walking While Carrying & Manipulating Objects

7 min read
Humanoid Parkour: Jumping, Climbing & Obstacle Courses
Part 9/10

Humanoid Parkour: Jumping, Climbing & Obstacle Courses

7 min read
Humanoid
Part 10/10

Sim-to-Real for Humanoids: Deployment Best Practices

9 min read

RL for Robot Manipulation

· 8 parts
Manipulation
Part 1/8

RL for Manipulation: MDP, Reward Design & Environment Setup

12 min read
Manipulation
Part 2/8

Grasping with RL: Stable Grasp & Object Variety

11 min read
RL Force Control: Balancing a Cup of Water
Part 3/8

RL Force Control: Balancing a Cup of Water

10 min read
Manipulation
Part 4/8

Precision Pick-and-Place: Position & Orientation Control

7 min read
Manipulation
Part 5/8

Carrying & Transporting Objects: Stability During Motion

8 min read
Contact-Rich Manipulation: Assembly, Insertion & Peg-in-Hole
Part 6/8

Contact-Rich Manipulation: Assembly, Insertion & Peg-in-Hole

7 min read
Manipulation
Part 7/8

Tool Use: Teaching Robots to Use Tools with RL

7 min read
Manipulation
Part 8/8

Multi-Step Manipulation: Curriculum Learning for Long-Horizon Tasks

8 min read

Simulation for Robotics

· 6 parts
Simulation
Part 1/6

Simulation for Robotics: MuJoCo vs Isaac Sim vs Gazebo

9 min read
Getting Started with MuJoCo: From Installation to First Robot Simulation
Part 2/6

Getting Started with MuJoCo: From Installation to First Robot Simulation

10 min read
NVIDIA Isaac Lab: GPU-Accelerated RL Training from Zero
Part 3/6

NVIDIA Isaac Lab: GPU-Accelerated RL Training from Zero

11 min read
Domain Randomization: The Key to Sim-to-Real Transfer
Part 4/6

Domain Randomization: The Key to Sim-to-Real Transfer

9 min read
Simulation
Part 5/6

Sim-to-Real Pipeline: From Training to Real Robot

15 min read
Simulation
Part 6/6

Digital Twins and ROS 2: Simulation in Manufacturing

10 min read

ROS 2 A to Z

· 7 parts
ROS 2 A to Z Part 1: Setup and First Node
Part 1/7

ROS 2 A to Z Part 1: Setup and First Node

9 min read
ROS 2 A to Z (Part 2): Topics, Services, and Actions
Part 2/7

ROS 2 A to Z (Part 2): Topics, Services, and Actions

9 min read
ROS 2 A to Z (P3): Parameters, Launch, Lifecycle
Part 3/7

ROS 2 A to Z (P3): Parameters, Launch, Lifecycle

7 min read
ROS 2 A to Z (P4): TF2, URDF and RViz2
Part 4/7

ROS 2 A to Z (P4): TF2, URDF and RViz2

7 min read
ROS 2 A to Z (P5): ros2_control and Hardware
Part 5/7

ROS 2 A to Z (P5): ros2_control and Hardware

11 min read
ROS 2 A to Z (P6): Nav2 — Autonomous Navigation
Part 6/7

ROS 2 A to Z (P6): Nav2 — Autonomous Navigation

10 min read
ROS 2 A to Z (P7): Simulation, rosbag2 and Debug
Part 7/7

ROS 2 A to Z (P7): Simulation, rosbag2 and Debug

8 min read

Robot Manipulation Masterclass

· 7 parts
Robot Grasping 101: Analytical to Learning-Based
Part 1/7

Robot Grasping 101: Analytical to Learning-Based

8 min read
Imitation Learning for Manipulation: BC, DAgger, ACT
Part 2/7

Imitation Learning for Manipulation: BC, DAgger, ACT

8 min read
Diffusion Policy in Practice: From Theory to Code
Part 3/7

Diffusion Policy in Practice: From Theory to Code

7 min read
VLA for Manipulation: RT-2, Octo, pi0 in Practice
Part 4/7

VLA for Manipulation: RT-2, Octo, pi0 in Practice

8 min read
Dexterous Manipulation: Teaching Robot Hands
Part 5/7

Dexterous Manipulation: Teaching Robot Hands

7 min read
Bimanual Manipulation: Teaching Robots to Use Both Arms
Part 6/7

Bimanual Manipulation: Teaching Robots to Use Both Arms

7 min read
Building Manipulation Systems with LeRobot: Zero to Deploy
Part 7/7

Building Manipulation Systems with LeRobot: Zero to Deploy

8 min read

Locomotion: Zero to Hero

· 7 parts
Locomotion Basics: From ZMP to CPG
Part 1/7

Locomotion Basics: From ZMP to CPG

11 min read
RL for Locomotion: PPO, Reward Shaping and Curriculum
Part 2/7

RL for Locomotion: PPO, Reward Shaping and Curriculum

10 min read
Quadruped Locomotion: legged_gym to Unitree Go2
Part 3/7

Quadruped Locomotion: legged_gym to Unitree Go2

10 min read
Walk These Ways: Adaptive Locomotion One Policy
Part 4/7

Walk These Ways: Adaptive Locomotion One Policy

9 min read
Robot Parkour: Jumping and Climbing with RL
Part 5/7

Robot Parkour: Jumping and Climbing with RL

9 min read
Bipedal Walking: Controlling 2-Legged Robots with RL
Part 6/7

Bipedal Walking: Controlling 2-Legged Robots with RL

10 min read
Sim-to-Real for Locomotion: Reality and Experience
Part 7/7

Sim-to-Real for Locomotion: Reality and Experience

12 min read

Humanoid Robot Engineering

· 6 parts
Humanoid
Part 1/6

Humanoid Robots 2026: Complete Platform Overview

8 min read
Humanoid
Part 2/6

Humanoid Control Basics: IK to Task-Space Control

8 min read
Whole-Body MPC: Real-Time Full-Body Control
Part 3/6

Whole-Body MPC: Real-Time Full-Body Control

6 min read
RL for Humanoid: From Humanoid-Gym to Sim2Real
Part 4/6

RL for Humanoid: From Humanoid-Gym to Sim2Real

8 min read
Loco-Manipulation: Walking and Manipulating Simultaneously
Part 5/6

Loco-Manipulation: Walking and Manipulating Simultaneously

8 min read
Humanoid
Part 6/6

The Future of Humanoids: Opportunities for Engineers

9 min read

Modern Navigation

· 5 parts
SLAM A to Z: LiDAR, Visual and How Robots Localize
Part 1/5

SLAM A to Z: LiDAR, Visual and How Robots Localize

8 min read
ROS 2 Nav2: Complete Navigation for AMR
Part 2/5

ROS 2 Nav2: Complete Navigation for AMR

7 min read
Learning-based Navigation: GNM, ViNT and NoMaD
Part 3/5

Learning-based Navigation: GNM, ViNT and NoMaD

8 min read
Vision-Language Navigation: Robot Following Instructions
Part 4/5

Vision-Language Navigation: Robot Following Instructions

8 min read
Outdoor Navigation and Multi-Robot Coordination
Part 5/5

Outdoor Navigation and Multi-Robot Coordination

10 min read

Trending

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    SimpleMemVLA: Native Video Memory for Long-Horizon VLA

    11 min read
  • 2

    FluxVLA Engine: Hands-On Guide to the One-Stop VLA Platform

    9 min read
  • 3

    DSPv2: Dense Policy for Whole-Body Mobile Manipulation

    14 min read
  • 4

    ADAS Validation: ISO 26262, SOTIF, and Euro NCAP 2026

    17 min read
  • 5

    IntentVLA: Fixing Observation Aliasing in Robot Manipulation

    13 min read

Blog

Research
IntentVLA: Fixing Observation Aliasing in Robot Manipulation
vlamanipulationimitation-learning
wholebody-vla

IntentVLA: Fixing Observation Aliasing in Robot Manipulation

IntentVLA encodes visual history into a compact intent token to resolve observation aliasing — the root cause of unstable action chunks in VLA fine-tuning.

9/13/202613 min read
NT
Research
EgoHumanoid: Train Humanoid VLA from Human VR Demo
egohumanoidwholebody-vlavla
wholebody-vla

EgoHumanoid: Train Humanoid VLA from Human VR Demo

EgoHumanoid co-trains whole-body VLA from human VR demos and robot data, beating robot-only baselines by 51% in unseen environments.

9/13/202613 min read
NT
Tutorial
Fine-Tuning EVO1 on SO-101 with LeRobot v0.6.0
vlalerobotmanipulation
wholebody-vla

Fine-Tuning EVO1 on SO-101 with LeRobot v0.6.0

Fine-tune EVO1 (0.77B, InternVL3 + flow-matching) on SO-101 with LeRobot v0.6.0: runs 16.4 Hz on 2.3 GB VRAM. Full tutorial, data collection to inference.

9/8/202613 min read
NT
Research
Rapid Embodiment Adaptation: Go2 Walks With a Locked Leg
locomotionquadrupedreinforcement-learning
locomotion

Rapid Embodiment Adaptation: Go2 Walks With a Locked Leg

Rapid Embodiment Adaptation keeps Unitree Go2 stable in 0.5s when a leg is locked or 5 kg payload added — UC San Diego & TU Darmstadt, arXiv 2608.01506.

9/6/20269 min read
NT
Research
APT-RL: KAIST HOUND Hits 6 m/s With Multi-Skill Locomotion
locomotionquadrupedreinforcement-learning
locomotion

APT-RL: KAIST HOUND Hits 6 m/s With Multi-Skill Locomotion

KAIST HOUND reaches 6 m/s on a 3-step staircase using APT-RL: Transformer VAE, PPO curriculum, perceptual distillation. Science Robotics cover.

9/3/20269 min read
NT
Tutorial
BridgeVLA++: Training VLA for 3D Manipulation with Memory
vlamanipulation3d-manipulation
wholebody-vla

BridgeVLA++: Training VLA for 3D Manipulation with Memory

Train BridgeVLA++ — a memory-augmented VLA for 3D manipulation achieving 93.7% on RLBench and 96.0% on RMBench from just 100 demos, SOTA across 5 benchmarks.

9/1/202610 min read
NT
Tutorial
UCAG-P: One VLA Policy for Every Robot (98.3% LIBERO)
vlacross-embodimentcamera-centric
ai

UCAG-P: One VLA Policy for Every Robot (98.3% LIBERO)

Xiaomi's UCAG-P uses camera-centric action geometry to pre-train a single VLA policy for robot arms, humanoids, and human hands — achieving 98.3% on LIBERO with

8/30/202610 min read
NT
Deep Dive
τ₀-VLA: Hierarchical VLA + World-Model Test-Time Compute
vlalerobotmanipulation
wholebody-vla

τ₀-VLA: Hierarchical VLA + World-Model Test-Time Compute

τ₀-VLA is an open-source hierarchical VLA using Qwen3.5 and LeRobot that combines world-model-guided test-time computation with execution memory to solve long-h

8/27/202610 min read
NT
Research
μVLA: Memory Tokens Double Success Rate from 42% to 84%
vlarecurrent-memoryopenvla
wholebody-vla

μVLA: Memory Tokens Double Success Rate from 42% to 84%

μVLA adds learnable recurrent memory tokens to OpenVLA-OFT to tackle partial observability, doubling manipulation success from 42% to 84% on MIKASA-Robo.

8/25/202610 min read
NT
Tutorial
Fine-tune MolmoAct2 on SO-101 with LeRobot v0.6
molmoact2so-101lerobot
wholebody-vla

Fine-tune MolmoAct2 on SO-101 with LeRobot v0.6

Fine-tune MolmoAct2 (outperforms π0.5 on real-world manipulation) on SO-101 using LoRA and LeRobot v0.6 — runnable on a single 24GB GPU, step-by-step.

8/23/202611 min read
NT
Research
HoloMotion-1: Sparse MoE Foundation Model for Humanoid
whole-body-controlhumanoidmoe
wholebody-vla

HoloMotion-1: Sparse MoE Foundation Model for Humanoid

HoloMotion-1 uses a 400M Sparse MoE Transformer for zero-shot whole-body humanoid control on Unitree G1 — trained on in-the-wild video, no real-robot data.

8/21/202610 min read
NT
Tutorial
EvoVLA ECCV 2026: Killing Stage Hallucination in VLA
vlamanipulationreinforcement-learning
manipulation

EvoVLA ECCV 2026: Killing Stage Hallucination in VLA

EvoVLA (ECCV 2026): eliminating stage hallucination in VLA manipulation via Stage-Aligned Reward and Gemini hard negatives, reaching 69.2% on Discoverse-L.

8/21/202610 min read
NT
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