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Research
IntentVLA: Fixing Observation Aliasing in Robot Manipulation
vlamanipulationimitation-learning
wholebody-vla

IntentVLA: Fixing Observation Aliasing in Robot Manipulation

IntentVLA encodes visual history into a compact intent token to resolve observation aliasing — the root cause of unstable action chunks in VLA fine-tuning.

9/13/202613 min read
NT
Research
EgoHumanoid: Train Humanoid VLA from Human VR Demo
egohumanoidwholebody-vlavla
wholebody-vla

EgoHumanoid: Train Humanoid VLA from Human VR Demo

EgoHumanoid co-trains whole-body VLA from human VR demos and robot data, beating robot-only baselines by 51% in unseen environments.

9/13/202613 min read
NT
Tutorial
Fine-Tuning EVO1 on SO-101 with LeRobot v0.6.0
vlalerobotmanipulation
wholebody-vla

Fine-Tuning EVO1 on SO-101 with LeRobot v0.6.0

Fine-tune EVO1 (0.77B, InternVL3 + flow-matching) on SO-101 with LeRobot v0.6.0: runs 16.4 Hz on 2.3 GB VRAM. Full tutorial, data collection to inference.

9/8/202613 min read
NT
Research
Rapid Embodiment Adaptation: Go2 Walks With a Locked Leg
locomotionquadrupedreinforcement-learning
locomotion

Rapid Embodiment Adaptation: Go2 Walks With a Locked Leg

Rapid Embodiment Adaptation keeps Unitree Go2 stable in 0.5s when a leg is locked or 5 kg payload added — UC San Diego & TU Darmstadt, arXiv 2608.01506.

9/6/20269 min read
NT
Research
APT-RL: KAIST HOUND Hits 6 m/s With Multi-Skill Locomotion
locomotionquadrupedreinforcement-learning
locomotion

APT-RL: KAIST HOUND Hits 6 m/s With Multi-Skill Locomotion

KAIST HOUND reaches 6 m/s on a 3-step staircase using APT-RL: Transformer VAE, PPO curriculum, perceptual distillation. Science Robotics cover.

9/3/20269 min read
NT
Tutorial
BridgeVLA++: Training VLA for 3D Manipulation with Memory
vlamanipulation3d-manipulation
wholebody-vla

BridgeVLA++: Training VLA for 3D Manipulation with Memory

Train BridgeVLA++ — a memory-augmented VLA for 3D manipulation achieving 93.7% on RLBench and 96.0% on RMBench from just 100 demos, SOTA across 5 benchmarks.

9/1/202610 min read
NT
Tutorial
UCAG-P: One VLA Policy for Every Robot (98.3% LIBERO)
vlacross-embodimentcamera-centric
ai

UCAG-P: One VLA Policy for Every Robot (98.3% LIBERO)

Xiaomi's UCAG-P uses camera-centric action geometry to pre-train a single VLA policy for robot arms, humanoids, and human hands — achieving 98.3% on LIBERO with

8/30/202610 min read
NT
Deep Dive
τ₀-VLA: Hierarchical VLA + World-Model Test-Time Compute
vlalerobotmanipulation
wholebody-vla

τ₀-VLA: Hierarchical VLA + World-Model Test-Time Compute

τ₀-VLA is an open-source hierarchical VLA using Qwen3.5 and LeRobot that combines world-model-guided test-time computation with execution memory to solve long-h

8/27/202610 min read
NT
Research
μVLA: Memory Tokens Double Success Rate from 42% to 84%
vlarecurrent-memoryopenvla
wholebody-vla

μVLA: Memory Tokens Double Success Rate from 42% to 84%

μVLA adds learnable recurrent memory tokens to OpenVLA-OFT to tackle partial observability, doubling manipulation success from 42% to 84% on MIKASA-Robo.

8/25/202610 min read
NT
Tutorial
Fine-tune MolmoAct2 on SO-101 with LeRobot v0.6
molmoact2so-101lerobot
wholebody-vla

Fine-tune MolmoAct2 on SO-101 with LeRobot v0.6

Fine-tune MolmoAct2 (outperforms π0.5 on real-world manipulation) on SO-101 using LoRA and LeRobot v0.6 — runnable on a single 24GB GPU, step-by-step.

8/23/202611 min read
NT
Research
HoloMotion-1: Sparse MoE Foundation Model for Humanoid
whole-body-controlhumanoidmoe
wholebody-vla

HoloMotion-1: Sparse MoE Foundation Model for Humanoid

HoloMotion-1 uses a 400M Sparse MoE Transformer for zero-shot whole-body humanoid control on Unitree G1 — trained on in-the-wild video, no real-robot data.

8/21/202610 min read
NT
Tutorial
EvoVLA ECCV 2026: Killing Stage Hallucination in VLA
vlamanipulationreinforcement-learning
manipulation

EvoVLA ECCV 2026: Killing Stage Hallucination in VLA

EvoVLA (ECCV 2026): eliminating stage hallucination in VLA manipulation via Stage-Aligned Reward and Gemini hard negatives, reaching 69.2% on Discoverse-L.

8/21/202610 min read
NT
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