Series
Locomotion Zero To Hero
The "Locomotion Zero To Hero" series has 7 parts — read them in order from part 1.
Locomotion
Locomotion Basics: From ZMP to CPG
History and theory of robot movement control — ZMP, CPG, inverse kinematics before RL dominated.

RL for Locomotion: PPO, Reward Shaping and Curriculum
How RL is applied to locomotion — from reward design, observation space to training pipeline with Isaac Lab.

Quadruped Locomotion: legged_gym to Unitree Go2
Hands-on train locomotion policy with legged_gym and deploy to 4-legged Unitree Go2 robot — from sim to real.

Walk These Ways: Adaptive Locomotion One Policy
Analyzing Walk-These-Ways paper — train one single policy for multiple movement types with multiplicity of behavior.

Robot Parkour: Jumping and Climbing with RL
Analyzing Extreme Parkour and SoloParkour — teaching robots to jump, climb stairs and overcome complex terrain with RL.

Bipedal Walking: Controlling 2-Legged Robots with RL
Challenges of bipedal robot control — balance, fall recovery, terrain adaptation from Cassie to Digit and humanoid.

Sim-to-Real for Locomotion: Reality and Experience
Transferring locomotion policy from simulation to real robot — domain randomization, actuator networks, and best practices.